So I am on the ferry
from Wellington to Picton (New Zealand) for another week away from my
'children' so I thought I would write up a very quick guide to how I
am painting my daemonettes. I wont go into too much detail about
technique, except to say that generally that I do a lot of blending
with thinned paint off a wet palette. I also use washes and glazes
but to a far lesser extent. I prefer to reserve dry brushing for
weathering and when I am being lazy with my blends. That said,
blending is still not one of my stronger points, but I figure that
like anything, if I stick to it I will eventually get the hang of it.
This is only a very
rough guide to the colours I use when painting my Daemonettes. I do
enjoy adding extra subtle tones that happen to be on my palette at
the time. Currently I have a box of ten 'mostly' painted. This week I
have put more hours than is probably sane into the corsets and flesh
tones.
I was frustrated with
the strong contrast between the greenish skin tones and the magenta
corsets (Here). I have solved this by using foul green mixed into my
magenta highlights. This has also been mitigated with the use of
alien purple in the shadows of both the corsets and the skin tone.
For the most part I
have the claws to an acceptable standard, but these will require more
time towards the end of the process to bring them into unison with
the rest of the paint job.
The hair ties the
models in with the rest of the army. The one colour that I will use
on all of the models: Squid pink, highlighted with a flesh tone
(sorry I forget which one) with magenta in the shadows.
Most of the colours
below will be used in all units to some degree. The main difference
between the daemons and the C:SM is that with the daemons one of the
dominate colours is the use of desaturated foul green (Game Color),
while the C:SM have blue violet (Model Colour)
In retrospect I realise
that some of the processes are overkill. Such as the use of what I
call 'Under base coats'. Perhaps an undercoat of Army Painter
Skeleton Bone Primer would have saved a lot of time with little (if
any) difference noticeable in the final product.
I use a variety of
products. These include: Army Painter (AP); Vallejo Game Color (GC) &
Model Colour (MC), as well as Game Workshop Paints (GW).
(I will update this
post with pics in a week or so when I get back home and perhaps after
I have done a little more work on them. Unfortunately there is no
internet access where I am going)
Entire Model
Under Coat: Matt Black
(AP)
Corsets (magenta
base)
Under Base Coat:
Bonewhite (GC)
Base Coat: Magenta (MC)
First Highlights: Squid
pink (GC) + Magenta (MC)
First Shade: Warlock
Purple (GW)
Second highlight: Foul
green (GC)+ stonewall grey (GC)+ magenta (MC)
Second shade: Alien
purple (AP)+ Magenta (MC) +small amount of black (GC)/turquoise (GC)
mix
Hard highlight: Foul
green (GC) + white (GC)?
Hard shadow: black +
turquoise
Fleshtone
Under
base coat: Stonewall grey (GC)
Base:
Foul green (GC) + Stonewall grey (GC)
Highlights:
Foul green + Stonewall grey + White (GC)
Shade:
Foul green (GC) + Alien Purple (AP) + black/turquoise mix (GC)
Hard
highlight: White (GC)
Hard
shadow; black + turquoise mix (GC)
Hair
Under
base coat: Bone white (GC)
Base
coat: Magenta + squid pink (GC)
Highlight:
Squid pink (GC)
Shade:
Magenta (MC)
Hard
highlight: Fleshtone? (GC?)
Hard
shade: warlock purple ? (GW)
Claws
(WIP)
Base:
Bone white (GC)
Recesses:
warlock purple (GW) + red gore (GC)
Highlights:
Bone white + white (GC)
Shadows:
black/turquoise (GC)
Gold
(WIP)
Base:
Shining gold + bolt gun metal (GW)
Recesses:
Brown (terra earth?) (GC)
Highlights:
Shining gold + mitheral silver (GW)
Shade:
black/turquoise mix + black (GC)
Weathering
Lower
portions of model: Dry brush Cold Grey (GC)
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