Thursday, November 7, 2013

Painting Daemonettes 1.0

So I am on the ferry from Wellington to Picton (New Zealand) for another week away from my 'children' so I thought I would write up a very quick guide to how I am painting my daemonettes. I wont go into too much detail about technique, except to say that generally that I do a lot of blending with thinned paint off a wet palette. I also use washes and glazes but to a far lesser extent. I prefer to reserve dry brushing for weathering and when I am being lazy with my blends. That said, blending is still not one of my stronger points, but I figure that like anything, if I stick to it I will eventually get the hang of it.
This is only a very rough guide to the colours I use when painting my Daemonettes. I do enjoy adding extra subtle tones that happen to be on my palette at the time. Currently I have a box of ten 'mostly' painted. This week I have put more hours than is probably sane into the corsets and flesh tones.

I was frustrated with the strong contrast between the greenish skin tones and the magenta corsets (Here). I have solved this by using foul green mixed into my magenta highlights. This has also been mitigated with the use of alien purple in the shadows of both the corsets and the skin tone.

For the most part I have the claws to an acceptable standard, but these will require more time towards the end of the process to bring them into unison with the rest of the paint job.

The hair ties the models in with the rest of the army. The one colour that I will use on all of the models: Squid pink, highlighted with a flesh tone (sorry I forget which one) with magenta in the shadows.

Most of the colours below will be used in all units to some degree. The main difference between the daemons and the C:SM is that with the daemons one of the dominate colours is the use of desaturated foul green (Game Color), while the C:SM have blue violet (Model Colour)

In retrospect I realise that some of the processes are overkill. Such as the use of what I call 'Under base coats'. Perhaps an undercoat of Army Painter Skeleton Bone Primer would have saved a lot of time with little (if any) difference noticeable in the final product.

I use a variety of products. These include: Army Painter (AP); Vallejo Game Color (GC) & Model Colour (MC), as well as Game Workshop Paints (GW).

(I will update this post with pics in a week or so when I get back home and perhaps after I have done a little more work on them. Unfortunately there is no internet access where I am going)

Entire Model

Under Coat: Matt Black (AP)

Corsets (magenta base)

Under Base Coat: Bonewhite (GC)

Base Coat: Magenta (MC)

First Highlights: Squid pink (GC) + Magenta (MC)

First Shade: Warlock Purple (GW)

Second highlight: Foul green (GC)+ stonewall grey (GC)+ magenta (MC)

Second shade: Alien purple (AP)+ Magenta (MC) +small amount of black (GC)/turquoise (GC) mix

Hard highlight: Foul green (GC) + white (GC)?

Hard shadow: black + turquoise

Fleshtone

Under base coat: Stonewall grey (GC)

Base: Foul green (GC) + Stonewall grey (GC)

Highlights: Foul green + Stonewall grey + White (GC)

Shade: Foul green (GC) + Alien Purple (AP) + black/turquoise mix (GC)

Hard highlight: White (GC)

Hard shadow; black + turquoise mix (GC)

Hair

Under base coat: Bone white (GC)

Base coat: Magenta + squid pink (GC)

Highlight: Squid pink (GC)

Shade: Magenta (MC)

Hard highlight: Fleshtone? (GC?)

Hard shade: warlock purple ? (GW)

Claws (WIP)

Base: Bone white (GC)

Recesses: warlock purple (GW) + red gore (GC)

Highlights: Bone white + white (GC)

Shadows: black/turquoise (GC)

Gold (WIP)

Base: Shining gold + bolt gun metal (GW)

Recesses: Brown (terra earth?) (GC)

Highlights: Shining gold + mitheral silver (GW)

Shade: black/turquoise mix + black (GC)

Weathering

Lower portions of model: Dry brush Cold Grey (GC)

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